Arcane strike pathfinder

Superstitious (Human) - +1 bonus on saves against arcane spells. Same as Failed Apprentice. Not a terrible trait. This is a broad save bonus for all arcane spells. There are better save bonus traits but this isnt bad.

Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon? Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. While you are bloodraging, you don’t need to spend a swift action to use your Arcane Strike—it is always in effect. When you use this ability with Vital Strike, Improved Vital Strike, or Greater Vital Strike, the bonus on damage rolls for Arcane Strike is multiplied by the number of times (two, three, or four) you roll damage dice for one ...

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Savant also increases the damage gain per Arcane Charge. Haste increases the cast speed of your spells. It also reduces the cooldown of Arcane Barrage. Critical Strike increases your chance to critically hit with all spells and abilities. Versatility is a flat-out damage done increase and damage taken reduction. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. Arcane Armor Training† You have learned how to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast. Arcane Strike† Arcane spellcasting